Difference between revisions of "Speedrun"

(Created page with "'''Speedrunning''' is when an individual attempts to beat part or all of a video game as quickly as possible. This can include individual levels, specific objectives, or uniqu...")
 
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'''Speedrunning''' is when an individual attempts to beat part or all of a video game as quickly as possible. This can include individual levels, specific objectives, or unique limitations as decided by the community or player.<ref>https://www.speedrun.com/knowledgebase/what-is-speedrunning</ref>
 
'''Speedrunning''' is when an individual attempts to beat part or all of a video game as quickly as possible. This can include individual levels, specific objectives, or unique limitations as decided by the community or player.<ref>https://www.speedrun.com/knowledgebase/what-is-speedrunning</ref>
  
== Full game ==
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== Full Game ==
=== any% ===
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=== Any% ===
any% requires the runner to beat the game as fast as possible.
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Any% requires the runner to beat the game as fast as possible.
 
=== 100% ===
 
=== 100% ===
 
100% requires the runner to beat the game while collecting all key items or upgrades and doing everything important. <ref>https://web.archive.org/web/20151022020158/http://speeddemosarchive.com/lang/rules_en.html</ref>
 
100% requires the runner to beat the game while collecting all key items or upgrades and doing everything important. <ref>https://web.archive.org/web/20151022020158/http://speeddemosarchive.com/lang/rules_en.html</ref>
=== low% ===
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=== Low% ===
low% requires the runner to beat the game while skipping every key item or upgrade possible. If skipping everything is the fastest way to beat the game, there will not be a low% category separate from fastest completion. <ref>https://web.archive.org/web/20151022020158/http://speeddemosarchive.com/lang/rules_en.html</ref>
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Low% requires the runner to beat the game while skipping every key item or upgrade possible. If skipping everything is the fastest way to beat the game, there will not be a low% category separate from Any%. <ref>https://web.archive.org/web/20151022020158/http://speeddemosarchive.com/lang/rules_en.html</ref>
== Individual level ==
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== Individual Level ==
Individual level only requires the runner to beat a specific level in the game as fast as possible.
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Individual Level (IL) runs refers to speedrunning a specific level/chapter in the game as fast as possible, rather than the whole game start to finish.
  
== Tool-assisted Speedrun ==
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== Tool-Assisted Speedruns ==
 
''Main article: [[Tool-assisted Speedrun]]''<br>
 
''Main article: [[Tool-assisted Speedrun]]''<br>
Tool-assisted Speedrun is a kind of speedrun that uses emulators to optimise every last frame. They therefore invariably contain feats that are humanly impossible.
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Tool-Assisted Speedrunning is a kind of speedrun that uses tools to optimize every last frame. They therefore invariably contain feats that are humanly impossible.
  
Constructing a TAS is more like animating a movie than playing a videogame, and requires much, much more patience than actual videogaming skill. Both TASs and real-time speedrun require concentration, dedication, planning, and far too much free time, but TASs are not listed on [[Main Page|this wiki]], and you can think of this as the videogaming equivalent of banning steroids. This wiki is about real play.
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Constructing a TAS is more like animating a movie than playing a video game, and requires much, much more patience than actual skill. Both TASes and Real-Time speedruns require concentration, dedication, planning, and far too much free time, but TASes are not listed on [[Main Page|this wiki]], and you can think of this as the video gaming equivalent of banning steroids. This wiki is about real time runs.
  
The most common way of TASing is using (or most would say abusing) slowdown and savestates. Slowdown is when the game's framerate is slowed down to make it run slower, and savestates are used to save the progress suring a project and you can revert to that point if a mistake is made later.
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The most common way of TASing is using slowdown and savestates. Slowdown is when the game's framerate is slowed down to make it run slower, and savestates are used to save the progress during a project and you can revert to that point if a mistake is made later.
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== Multiple Game Speedruns ==
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Multiple Game speedruns, also known as series run, means speedrunning all or some of the games in a series back to back.
  
 
== Reference ==
 
== Reference ==
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[[Category:Speedrunning]]

Latest revision as of 18:47, 30 November 2022

Speedrunning is when an individual attempts to beat part or all of a video game as quickly as possible. This can include individual levels, specific objectives, or unique limitations as decided by the community or player.[1]

Full Game

Any%

Any% requires the runner to beat the game as fast as possible.

100%

100% requires the runner to beat the game while collecting all key items or upgrades and doing everything important. [2]

Low%

Low% requires the runner to beat the game while skipping every key item or upgrade possible. If skipping everything is the fastest way to beat the game, there will not be a low% category separate from Any%. [3]

Individual Level

Individual Level (IL) runs refers to speedrunning a specific level/chapter in the game as fast as possible, rather than the whole game start to finish.

Tool-Assisted Speedruns

Main article: Tool-assisted Speedrun
Tool-Assisted Speedrunning is a kind of speedrun that uses tools to optimize every last frame. They therefore invariably contain feats that are humanly impossible.

Constructing a TAS is more like animating a movie than playing a video game, and requires much, much more patience than actual skill. Both TASes and Real-Time speedruns require concentration, dedication, planning, and far too much free time, but TASes are not listed on this wiki, and you can think of this as the video gaming equivalent of banning steroids. This wiki is about real time runs.

The most common way of TASing is using slowdown and savestates. Slowdown is when the game's framerate is slowed down to make it run slower, and savestates are used to save the progress during a project and you can revert to that point if a mistake is made later.

Multiple Game Speedruns

Multiple Game speedruns, also known as series run, means speedrunning all or some of the games in a series back to back.

Reference