Please join our Discord server! https://discord.gg/XCazaEVNzT
All public logs
From Speedrunwiki.com
Jump to navigationJump to searchCombined display of all available logs of Speedrunwiki.com. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 09:42, 4 July 2021 BurnsBA talk contribs created page Goldeneye 007 Tutorial: Surface 1 Agent (create)
- 07:29, 4 July 2021 BurnsBA talk contribs created page Room (create)
- 07:02, 4 July 2021 BurnsBA talk contribs created page Goldeneye 007 Tutorial: Runway DLTK (create)
- 07:02, 4 July 2021 BurnsBA talk contribs created page Goldeneye 007 Tutorial: Runway LTK (create)
- 07:01, 4 July 2021 BurnsBA talk contribs created page Goldeneye 007 Tutorial: Runway 00 Agent (create)
- 07:01, 4 July 2021 BurnsBA talk contribs created page Goldeneye 007 Tutorial: Runway Secret Agent (create)
- 07:00, 4 July 2021 BurnsBA talk contribs created page Goldeneye 007 Tutorial: Runway Agent (create)
- 06:33, 4 July 2021 BurnsBA talk contribs created page Goldeneye 007 Tutorial: Facility DLTK (create)
- 06:33, 4 July 2021 BurnsBA talk contribs created page Goldeneye 007 Tutorial: Facility LTK (create)
- 06:33, 4 July 2021 BurnsBA talk contribs created page Goldeneye 007 Tutorial: Facility Secret Agent (create)
- 06:33, 4 July 2021 BurnsBA talk contribs created page Goldeneye 007 Tutorial: Facility Agent (create)
- 06:12, 4 July 2021 BurnsBA talk contribs created page Goldeneye 007 Tutorial: Dam DLTK (Created page with "This is a tutorial for Goldeneye 007. For an outline of the strategies used in this tutorial, see the main level page. == Walkthrough == Generally speaking, the...")
- 06:12, 4 July 2021 BurnsBA talk contribs created page Goldeneye 007 Tutorial: Dam LTK (Created page with "This is a tutorial for Goldeneye 007. For an outline of the strategies used in this tutorial, see the main level page. == Walkthrough == Dam on LTK is pretty str...")
- 06:11, 4 July 2021 BurnsBA talk contribs created page Goldeneye 007 Tutorial: Dam 00 Agent (Created page with "This is a tutorial for Goldeneye 007. For an outline of the strategies used in this tutorial, see the main level page. == Walkthrough == '''World Record - 1:54''...")
- 06:11, 4 July 2021 BurnsBA talk contribs created page Goldeneye 007 Tutorial: Dam Secret Agent (Created page with "This is a tutorial for Goldeneye 007. For an outline of the strategies used in this tutorial, see the main level page. == Walkthrough == '''Target Time - 1:17'''...")
- 06:01, 4 July 2021 BurnsBA talk contribs created page Goldeneye 007 Tutorial: Dam Agent (Move tutorial to its own page)
- 15:07, 3 July 2021 BurnsBA talk contribs created page R-Lean (Create)
- 10:19, 3 July 2021 BurnsBA talk contribs created page GoldenEye:Todo (create)
- 13:40, 2 July 2021 BurnsBA talk contribs created page File:Goldeneye statue flight recorder spawn.png (Flight recorder spawn locations)
- 13:40, 2 July 2021 BurnsBA talk contribs uploaded File:Goldeneye statue flight recorder spawn.png (Flight recorder spawn locations)
- 13:32, 2 July 2021 BurnsBA talk contribs created page Miscellaneous Facts (create)
- 13:14, 2 July 2021 BurnsBA talk contribs created page File:Goldeney doak spawn location.png (Dr. Doak spawn locations)
- 13:14, 2 July 2021 BurnsBA talk contribs uploaded File:Goldeney doak spawn location.png (Dr. Doak spawn locations)
- 12:30, 2 July 2021 BurnsBA talk contribs created page Quick Pause (initial create)
- 12:06, 2 July 2021 BurnsBA talk contribs created page Damage Animation (initial create)
- 12:00, 2 July 2021 BurnsBA talk contribs created page File:Goldeneye guard damage animations.png (Guard damage animations)
- 12:00, 2 July 2021 BurnsBA talk contribs uploaded File:Goldeneye guard damage animations.png (Guard damage animations)
- 11:49, 2 July 2021 BurnsBA talk contribs created page File:Goldeneye guard hitbox.png (Guard hitbox)
- 11:49, 2 July 2021 BurnsBA talk contribs uploaded File:Goldeneye guard hitbox.png (Guard hitbox)
- 11:46, 2 July 2021 BurnsBA talk contribs created page File:Goldeneye guard death animations.png (List of death animations in Goldeneye)
- 11:46, 2 July 2021 BurnsBA talk contribs uploaded File:Goldeneye guard death animations.png (List of death animations in Goldeneye)
- 11:42, 2 July 2021 BurnsBA talk contribs created page Death Animation (create page)
- 11:35, 2 July 2021 BurnsBA talk contribs created page File:Goldeneye surface1 guard spawn location.png (All levels in Goldeneye are divided into rooms/areas, and in the case of Surface 1, entering certain rooms changes the guards' spawn locations. The map below shows the rooms with color highlights, as well as red circles indicating spawn locations, and colored numbers (corresponding to the room colors) between 1-4 so signify which of the four guards that can spawn in that location. Non-highlighted areas simply use the previously entered room's spawn locations.)
- 11:35, 2 July 2021 BurnsBA talk contribs uploaded File:Goldeneye surface1 guard spawn location.png (All levels in Goldeneye are divided into rooms/areas, and in the case of Surface 1, entering certain rooms changes the guards' spawn locations. The map below shows the rooms with color highlights, as well as red circles indicating spawn locations, and colored numbers (corresponding to the room colors) between 1-4 so signify which of the four guards that can spawn in that location. Non-highlighted areas simply use the previously entered room's spawn locations.)
- 11:25, 2 July 2021 BurnsBA talk contribs created page File:Goldeneye surface1 grenade guard spawn.jpg (On SA/00A, The random guards spawning process don't start until you've entered one of these rooms)
- 11:25, 2 July 2021 BurnsBA talk contribs uploaded File:Goldeneye surface1 grenade guard spawn.jpg (On SA/00A, The random guards spawning process don't start until you've entered one of these rooms)
- 10:43, 2 July 2021 BurnsBA talk contribs created page File:Goldeneye train car5 triggers.png (Car 5 has two sets of four guards each for a total of eight. The first set are chaser guards who each have trigger lines like earlier in the level, and can have either a black hat, purple hat, or blue hat. Each guard has about a 20% chance to spawn with a black hat, a 20% chance to spawn with a purple hat, and a 60% chance to spawn with a blue hat. Black hat guards have a D5K. Purple hat guards have dual ZMGs. Blue hat guards have dual ZMGs.)
- 10:43, 2 July 2021 BurnsBA talk contribs uploaded File:Goldeneye train car5 triggers.png (Car 5 has two sets of four guards each for a total of eight. The first set are chaser guards who each have trigger lines like earlier in the level, and can have either a black hat, purple hat, or blue hat. Each guard has about a 20% chance to spawn with a black hat, a 20% chance to spawn with a purple hat, and a 60% chance to spawn with a blue hat. Black hat guards have a D5K. Purple hat guards have dual ZMGs. Blue hat guards have dual ZMGs.)
- 10:41, 2 July 2021 BurnsBA talk contribs created page File:Goldeneye train car4.png (As soon as you pass the trigger line in white in the image below, two chaser guards will come from behind and one from the front.)
- 10:41, 2 July 2021 BurnsBA talk contribs uploaded File:Goldeneye train car4.png (As soon as you pass the trigger line in white in the image below, two chaser guards will come from behind and one from the front.)
- 10:41, 2 July 2021 BurnsBA talk contribs created page File:Goldeneye train car3-4 triggers.png (At the end of car 3, two more trigger lines will lure in four more chaser guards in total. They are indicated by green and pink.)
- 10:41, 2 July 2021 BurnsBA talk contribs uploaded File:Goldeneye train car3-4 triggers.png (At the end of car 3, two more trigger lines will lure in four more chaser guards in total. They are indicated by green and pink.)
- 10:40, 2 July 2021 BurnsBA talk contribs created page File:Goldeneye train car2-3 triggers.png (Like the end of car 1, the end of car 2 will trigger some guards to chase you, except here it's five guards and all have a 100% chance to do so. They are indicated by orange and purple. They occasionally approach slowly or their script may not get triggered if you move in and out of the trigger zone quickly enough, but they will eventually rush for you.)
- 10:40, 2 July 2021 BurnsBA talk contribs uploaded File:Goldeneye train car2-3 triggers.png (Like the end of car 1, the end of car 2 will trigger some guards to chase you, except here it's five guards and all have a 100% chance to do so. They are indicated by orange and purple. They occasionally approach slowly or their script may not get triggered if you move in and out of the trigger zone quickly enough, but they will eventually rush for you.)
- 10:40, 2 July 2021 BurnsBA talk contribs created page File:Goldeneye train car2guard spawn.png (The two guards who can rush you each have different spots where they can appear in this section (marked in cyan and green).)
- 10:40, 2 July 2021 BurnsBA talk contribs uploaded File:Goldeneye train car2guard spawn.png (The two guards who can rush you each have different spots where they can appear in this section (marked in cyan and green).)
- 08:25, 2 July 2021 BurnsBA talk contribs created page Tracking Bond (add guard tracking Bond page)
- 08:06, 2 July 2021 BurnsBA talk contribs created page Noise (Add noise page)
- 14:45, 1 July 2021 BurnsBA talk contribs created page Streets 112 (Lockwood's streets 1:12)
- 04:13, 1 July 2021 User account BurnsBA talk contribs was created