Revision as of 14:24, 16 May 2006 by SamSim (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Frigate is the seventh level in GoldenEye 007.


World Record Strat - 0:23 - Written by Ryan White

Wouter Jansen's most recent of his 3 insane agent WRs. It is generally agreed this one will last untied forever.

Welcome to the world of Frigate agent. The level of hell. The level that in a recent eliter poll was voted the "gayest" agent level. The level that has caused more pain and suffering to the gamer than any other level in all of the grand stage that is Goldeneye 007. Don't believe me? See what Tim Dubovsky has to say.

Anyway, the level's names sends shudder's down the spines of most eliters who have played the level for a good time. The reason is that completion on this level is virtually 100% pure luck. The luck needed is not even good odds, but extremely poor odds. In order to get a time you seek, be prepared to spend 10 hours, 20 hours, 120 hours, or in extreme cases, 197 hours. (I'm 100% serious.)

Start out cutting the cinemas. The first part takes practice and skill. Turn 90 degrees right. Go up the ramp with right strafe, then left when you change, move another 90 degrees left for a split second, then get back on line and make your way up those stairs.

Open the door without getting stuck on it. Shoot 2-4 bullets at this guard hopefully killing him. Strafe down this hall, and open the door on your right. Quickly shoot 2-3 shots at the guard on the left, ignoring that on the right. The guy on the right is a large asshead really, and probably even has a chode; because he often throws grenades at you, ruining all hopes of completion. If this is the case, quit out.

As soon as you killed that left guard, move into that room and turn right. Stop there, and shoot 2-3 shots at the guard holding that hostage hostage, hopefully killing him. You want to shoot as few shots total in this level to avoid alerting other guards who can get in the way of the hostages and thus make it impossible to complete.

Turn around and open the door you didn't open earlier. Pause and select the tracker bug. Unpause. Now you need to do what is known as the bug toss. Aim about 55-60 degrees up, and to the left of that white tower. Move forward slightly, and throw. With practice, you can get this baby to land on the chopper over 90% of the time. Now start back strafing until you see "OBJECTIVE B COMPLETE." Then turn around and strafe down the stairs, down the ramp, to the end of the level.

If at any time after all this has gone well, you see the message "OBJECTIVE A COMPLETE," start having orgasms, because you are about to end hell. Even if it doesn't come up, there is still a chance it will complete up as you finish and the level is fading away. Note that for 23, the odds of hostage escapage are EXTREMELY unlikely. Wouter, who got a complete 23, claims that he had only FIVE times where the hostages escaped this fast in 120 hours of play. On top of this, the speed required for 23 is very good, and is quite difficult to consistently get. The inconsistency of both 23 speed and hostage escapage is what makes this WR so great.

It probably won't complete. So just keep playing the level over and over, doing the whole process correctly. The theory is that eventually, you will get a completion, and get to watch the best end cinema in the entire game.

Good luck. You'll need it.

Secret Agent

00 Agent

External Links

GoldenEye 007 solo missions
Dam | Facility | Runway | Surface 1 | Bunker 1 | Silo | Frigate | Surface 2 | Bunker 2 | Statue
Archives | Streets | Depot | Train | Jungle | Control | Caverns | Cradle | Aztec | Egypt