Difference between revisions of "Frigate"

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== Secret Agent ==
 
== Secret Agent ==
  
World Record Time 1:03
+
'''World Record Strat - 1:03 - Written by Alex Anderson'''
  
 
This is the world record strategy for Frigate SA, which can obtain a time of at least 1:03
 
This is the world record strategy for Frigate SA, which can obtain a time of at least 1:03

Revision as of 18:32, 5 June 2006

Frigate is the seventh level in GoldenEye 007.

Agent

World Record Strat - 0:23 - Written by Ryan White

Wouter Jansen's most recent of his 3 insane agent WRs. It is generally agreed this one will last untied forever.

Welcome to the world of Frigate agent. The level of hell. The level that in a recent eliter poll was voted the "gayest" agent level. The level that has caused more pain and suffering to the gamer than any other level in all of the grand stage that is Goldeneye 007. Don't believe me? See what Tim Dubovsky has to say.

Anyway, the level's names sends shudder's down the spines of most eliters who have played the level for a good time. The reason is that completion on this level is virtually 100% pure luck. The luck needed is not even good odds, but extremely poor odds. In order to get a time you seek, be prepared to spend 10 hours, 20 hours, 120 hours, or in extreme cases, 197 hours. (I'm 100% serious.)

Start out cutting the cinemas. The first part takes practice and skill. Turn 90 degrees right. Go up the ramp with right strafe, then left when you change, move another 90 degrees left for a split second, then get back on line and make your way up those stairs.

Open the door without getting stuck on it. Shoot 2-4 bullets at this guard hopefully killing him. Strafe down this hall, and open the door on your right. Quickly shoot 2-3 shots at the guard on the left, ignoring that on the right. The guy on the right is a large asshead really, and probably even has a chode; because he often throws grenades at you, ruining all hopes of completion. If this is the case, quit out.

As soon as you killed that left guard, move into that room and turn right. Stop there, and shoot 2-3 shots at the guard holding that hostage hostage, hopefully killing him. You want to shoot as few shots total in this level to avoid alerting other guards who can get in the way of the hostages and thus make it impossible to complete.

Turn around and open the door you didn't open earlier. Pause and select the tracker bug. Unpause. Now you need to do what is known as the bug toss. Aim about 55-60 degrees up, and to the left of that white tower. Move forward slightly, and throw. With practice, you can get this baby to land on the chopper over 90% of the time. Now start back strafing until you see "OBJECTIVE B COMPLETE." Then turn around and strafe down the stairs, down the ramp, to the end of the level.

If at any time after all this has gone well, you see the message "OBJECTIVE A COMPLETE," start having orgasms, because you are about to end hell. Even if it doesn't come up, there is still a chance it will complete up as you finish and the level is fading away. Note that for 23, the odds of hostage escapage are EXTREMELY unlikely. Wouter, who got a complete 23, claims that he had only FIVE times where the hostages escaped this fast in 120 hours of play. On top of this, the speed required for 23 is very good, and is quite difficult to consistently get. The inconsistency of both 23 speed and hostage escapage is what makes this WR so great.

It probably won't complete. So just keep playing the level over and over, doing the whole process correctly. The theory is that eventually, you will get a completion, and get to watch the best end cinema in the entire game.

Good luck. You'll need it.

Secret Agent

World Record Strat - 1:03 - Written by Alex Anderson

This is the world record strategy for Frigate SA, which can obtain a time of at least 1:03

  • note you should always be strafing at all times possible, except when killing some of the hostage takers.

You start off strafing up the ramp, take a left and keep going straight up the stairs, open the door and shoot the guard. open the far door at the end of this halllway (which leads down to the helicopter). pause and select your tracker bug. Your going to now perform the bug toss, which is explained on the agent section. walk back a little bit, as it completes, open the door to your right, kill the hostage taker, continue in and kill the next hostage taker. hopefully this is done cleanly and quick. Continue along, exiting the 2nd hostage room, taking a right and then another right down the stairs. at the bottom of the stairs change to left strafe, continue down following the path. Wound the last guard before the door with a bullet so he doesnt hit you. open the next door which opens backwards, quickly kill the hostage taker, and continue along. you may or may not want to kill the next one.

  • this hostage will NEVER escape for you ever, and saving him may result in him being in your path when you return from the engine room.

If you choose not to kill him, try to not getting stuck when strafing thru the guard and hostage. this guard may or may not backboost you leaving engine room.

kill the left guard after this 4th hostage, and open the door leading to engine room. back up a little bit after u open it (backwards door) and then pause. choose phantom, then bomb defuser, then unpause and defuse the bomb at the end of the pathway. you now will backtrack out of the room, and take the stairs to your left heading up stairs. at the top of the stairs there is pipes blocking the way to another room at the other side of the ship.

You will need to warp through these pipes to access this other room. To do this you will need to be in left strafe, between the middle pipe and the far right pipe. you must be looking at full height (no lookdown) and u will want to backswitch you weapon from phantom, back to d5K silenced, while full left strafing into the little space between the pipes. This takes alot of practise to do fast and conistantly. Hopefully you get through first try. continue to the end of this room, and take a left and follow the stairs up to the top. You will now want to go through the door to your right which may or may not be open. Try not to close it onyourself if its open, but you have little time to react. It is generally closed. Go down the stairs ahead, then up the stairs to the next room. with your phantom on, you will want to charge the hostage taker and pause right infront of him. pause, pull out bomb defuser and unpause. hopefully you are not shot around by the other 2 guards in this room, defuse the bomb, and continue to the end of the room taking the right door, down the stairs, then back into the boat you started from.

If you are extremely lucky, all 4 hostages which u saved (*if u saved 5 hostages, the one before engime bomb will not escape, so you really only saved 4) will escape.

the chances of 4 hostages escaping is about 1% or less.

00 Agent

External Links

GoldenEye 007 solo missions
Dam | Facility | Runway | Surface 1 | Bunker 1 | Silo | Frigate | Surface 2 | Bunker 2 | Statue
Archives | Streets | Depot | Train | Jungle | Control | Caverns | Cradle | Aztec | Egypt