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[[Image:SonicAdvance.jpg|thumb|Sonic Advance]]
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'''''Sonic Advance''''' is a platformer developed by Dimps that was released for Nintendo's [[:Category:GBA games|Game Boy Advance]] at the end of 2001. It was the first ''Sonic'' game released for a Nintendo console. The series continued with [[Sonic Advance 2]] and [[Sonic Advance 3]].
 
 
 
== Speedruns ==
 
 
 
[[The Sonic Center]] hosts Sonic Advance competition. The current proven [[world record]] for Sonic Advance completion is 16 minutes and 18.50 seconds, achieved by Daniel "[[Daniel Zurad|NintenDan]]" Zurad on 25 July 2005.
 
 
 
== Terminology and tactics ==
 
 
 
;Super Spin Dash:When you are standing still, press and hold the D-pad down, then tap A two times. Release the D-pad to blast off in a burst of speed. You cannot use this technique if you play as Amy.
 
 
 
;Quickstop:Often, after jumping or bouncing off a spring, you keep a little momentum, but when you land you need to do a Spin Dash to gain more. If you press down as you land with the intention of performing a Spin Dash, you roll a little before stopping, losing time. Performing a Quickstop is useful in these cases. To do a Quickstop, tap B at the very moment that you land to perform an attack movement and stop fast. If you play as Sonic, you have to tap B two times. Once you have stopped, you can do a Spin Dash. You cannot use this technique if you play as Amy. However, if you play as Knuckles, there is another way to perform a Quickstop: Tap A just before landing. This alternate manner to do it does not work if you bounced off a spring.
 
 
 
;Ramp Jump:When floors are not level, the angle of the floor affects the angle of your jumps. If you are moving uphill, then a Ramp Jump gives you much more height than usual. Similarly, if you are traveling downhill, a Ramp Jump is shorter than a regular jump. These are referred to as Uphill and Downhill Ramp Jumps respectively. The angle of a Ramp Jump is different if you jump while running than if you jump while rolling.
 
 
 
;Loop Jump:A variation on the Ramp Jump, which takes place inside a loop. If you enter a loop from the left and jump from the top left of a it, you catch the next corner of the loop and are propelled off, gathering more momentum than usual. You get the same effect if you jump from the top right of a loop after entering it from the right.
 
 
 
;Corner Avoidance:Sometimes, when you go fast across a stage, you find corners that stop you. You can avoid many of these corners if you tap the opposite direction of your advance right before touching them.
 
 
 
;Jump Dash Boost:If you play as Sonic, you can gain extra momentum by jumping a little and jump dashing quickly just before the beginning of a slope or as you enter a loop.
 
 
 
;Superglide:If you play as Knuckles, you can perform a Superglide to gain height and make your glide longer by jumping and gliding just before contacting an enemy or item box.
 
 
 
;Superflight:The same as above, but playing as Tails and flying.
 
 
 
;Hammer Bounce:If you play as Amy, you can bounce off springs higher and faster than usual by hitting them with the Piko Piko Hammer.
 
 
 
== External Links ==
 
 
 
* [http://soniccenter.org/rankings/sonic_advance Sonic Advance rankings]
 
* [http://soniccenter.org/videos/sonic_advance Sonic Advance videos]
 
* [http://speeddemosarchive.com/SonicAdvance.html Sonic Advance speedruns]
 
[[Category:Games]]
 
[[Category:GBA games]]
 
[[Category:Sonic the Hedgehog series]]
 

Latest revision as of 12:05, 5 August 2025

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